For a long time, my default character was the Elf Ranger. My son has the same preference. I’m not sure whether to blame genetics or Legolas or (most likely) both. I don’t think we’re alone in this. Elves and Rangers go together like Gary and Gygax. It’s a strong character that’s useful to have around when you go adventuring.
There’s nothing new about the Elf Ranger. Or the Gnome Wizard. Or the Dwarf Fighter. The rules have changed and the details are different, but the characters look the same as they did before. One of the things I’m enjoying about the kids game is their ability to put together characters that I would never dream of.
Enter the Rogue.
Set aside the Halfling Rogue archetype, my player chose High Elf. The Elf’s Dex bonus is a natural fit for the Rogue, so it is a good choice, but the High Elf option was an unexpected left turn. A Wood Elf is faster and hides better, great for the Rogue’s Sneak Attack and Cunning Action. Instead the High Elf comes with a Cantrip and an extra language.
On top of this, the background of choice was Spy, with features taken from the playtest rules. The Spy gains proficiencies in Deception and Stealth skills as well as disguises. The Spy knows another extra language and has contacts in a network of other spies.
I’m not sure if he made these choices deliberately with some grand design in mind, but the potential for this character is actually pretty high. I’m picturing Martin Landau’s Rollin Hand or Leonard Nimoy’s Paris, masters of disguise from Mission Impossible. I can’t wait for the role-playing aspect to kick in at the game table (hint hint! Are you reading this?)
At level three the Rogue chose the path of the assassin. He got his license to kill. He’s a medieval James Bond with pointy ears.